Kommo O
Sword

It clatters its tail scales to unnerve opponents. This Pokémon will battle only those who stand steadfast in the face of this display.

Evolution Chain

jangmo-o
Jangmo O
Level 35
hakamo-o
Hakamo O
Level 45
kommo-o
Kommo O

Pokédex & Training Data

Classification Scaly Pokémon
Height 1.6 m (5'03")
Weight 78.2 kg (172.4 lbs)
Abilities
EV Yield +3 defense
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Dragon

Pokédex Numbers

Alola (S/M) #273
Alola (US/UM) #363
Galar (Sw/Sh) #394
National #784
Isle of Armor #167
Kitakami #133

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
1 Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
1 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
1 Clanging Scales
110 100% 5 Lowers the user’s Defense by one stage after inflicting damage.
12 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
28 Iron Defense
— — 15 Raises the user’s Defense by two stages.
32 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
38 Noble Roar
— 100% 30 Lowers the target’s Attack and Special Attack by one stage.
44 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
52 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
60 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
68 Clangorous Soul
— 100% 5 No effect description available.
76 Boomburst
140 100% 10 Inflicts regular damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM99 Breaking Swipe
60 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR51 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR56 Aura Sphere
80 — 20 Never misses.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR99 Body Press
80 100% 10 No effect description available.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Scale Shot
25 90% 20 Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Base Stats

Hp 75
Attack 110
Defense 125
Sp. Atk 100
Sp. Def 105
Speed 85
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
0.5x
2x
0.5x
4x