Jangmo O
Sword

They learn to fight by smashing their head scales together. The dueling strengthens both their skills and their spirits.

Evolution Chain

jangmo-o
Jangmo O
Level 35
hakamo-o
Hakamo O
Level 45
kommo-o
Kommo O

Pokédex & Training Data

Classification Scaly Pokémon
Height 0.6 m (1'12")
Weight 29.7 kg (65.5 lbs)
Abilities
EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Dragon

Pokédex Numbers

Alola (S/M) #271
Alola (US/UM) #361
Galar (Sw/Sh) #392
National #782
Isle of Armor #165
Kitakami #131

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
4 Protect
— — 10 Prevents any moves from hitting the user this turn.
8 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
12 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
28 Iron Defense
— — 15 Raises the user’s Defense by two stages.
32 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
36 Noble Roar
— 100% 30 Lowers the target’s Attack and Special Attack by one stage.
40 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
44 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR51 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Scale Shot
25 90% 20 Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.

Base Stats

Hp 45
Attack 55
Defense 65
Sp. Atk 45
Sp. Def 45
Speed 45
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x