Bruxish
Sun

When it unleashes its psychic power from the protuberance on its head, the grating sound of grinding teeth echoes through the area.

Moon

It stuns its prey with psychokinesis and then grinds them to mush with its strong teeth. Even Shellder’s shell is no match for it.

Ultra Sun

It burrows beneath the sand, radiating psychic power from the protuberance on its head. It waits for prey as it surveys the area.

Ultra Moon

Its skin is thick enough to fend off Mareanie’s spikes. With its robust teeth, Bruxish crunches up the spikes and eats them.

Pokédex & Training Data

Classification Gnash Teeth Pokémon
Height 0.9 m (2'11")
Weight 19.0 kg (41.9 lbs)
Abilities
EV Yield +2 attack
Catch Rate 80
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Alola (S/M) #243
Alola (US/UM) #320
Paldea (S/V) #335
National #779
Blueberry #055

Held Items

Game Locations

Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Secluded Shore Area
Tapu Village Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
20 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
25 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
33 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
36 Screech
— 85% 40 Lowers the target’s Defense by two stages.
41 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
44 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
20 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
25 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
33 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
36 Screech
— 85% 40 Lowers the target’s Defense by two stages.
41 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
44 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 68
Attack 105
Defense 70
Sp. Atk 70
Sp. Def 70
Speed 92
Total 475

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x