
Sun
When it unleashes its psychic power from the protuberance on its head, the grating sound of grinding teeth echoes through the area.
Moon
It stuns its prey with psychokinesis and then grinds them to mush with its strong teeth. Even Shellder’s shell is no match for it.
Ultra Sun
It burrows beneath the sand, radiating psychic power from the protuberance on its head. It waits for prey as it surveys the area.
Ultra Moon
Its skin is thick enough to fend off Mareanie’s spikes. With its robust teeth, Bruxish crunches up the spikes and eats them.
Pokédex Data
Classification
Gnash Teeth Pokémon
Height
0.9 m (2'11")
Weight
19.0 kg (41.9 lbs)
Abilities
- Dazzling
- Strong Jaw
- Wonder Skin (Hidden)
Held Items
Razor Fang
5%
Game Locations
- Alola Route 13 Area
- Alola Route 14 Area
- Alola Route 15 Main
- Secluded Shore Area
- Tapu Village Area
Training
EV Yield
+2 attack
Catch Rate
80
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
4 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
17 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
20 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
25 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
33 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
36 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
41 | Psychic Fangs | 85 | 100% | 10 | Destroys Reflect and Light Screen. | |
44 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
4 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
17 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
20 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
25 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
33 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
36 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
41 | Psychic Fangs | 85 | 100% | 10 | Destroys Reflect and Light Screen. | |
44 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magic Room | — | — | 10 | Negates held items for five turns. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
68
Attack
105
Defense
70
Sp. Atk
70
Sp. Def
70
Speed
92
Total
475
Type Defenses
(vs. Gen 6+ rules)