Mimikyu

Alternate Forms

mimikyu-disguised
Base
Sword

It wears a rag fashioned into a Pikachu costume in an effort to look less scary. Unfortunately, the costume only makes it creepier.

Pokédex & Training Data

Classification Disguise Pokémon
Height 0.2 m (0'08")
Weight 0.7 kg (1.5 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Alola (S/M) #242
Alola (US/UM) #315
Galar (Sw/Sh) #301
Paldea (S/V) #239
National #778
Crown Tundra #046
Kitakami #189

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Splash
— — 40 Does nothing.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Copycat
— — 20 Uses the target’s last used move.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
6 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
12 Double Team
— — 15 Raises the user’s evasion by one stage.
18 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
24 Mimic
— — 10 Copies the target’s last used move.
30 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
36 Slash
70 100% 20 Has an increased chance for a critical hit.
42 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
48 Charm
— 100% 20 Lowers the target’s Attack by two stages.
54 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
60 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM37 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM86 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
— 100% 10 User and target swap items.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.

Base Stats

Hp 55
Attack 90
Defense 80
Sp. Atk 50
Sp. Def 105
Speed 96
Total 476

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.25x
2x
0x
2x

Busted Mimikyu

Busted Mimikyu

This form is cosmetic and shares its base stats with the standard form.