Comfey
Sword

Comfey picks flowers with its vine and decorates itself with them. For some reason, flowers won’t wither once they’re attached to a Comfey.

Pokédex Data

Classification Posy Picker Pokémon
Height 0.1 m (0'04")
Weight 0.3 kg (0.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
3 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
6 Helping Hand
20 Ally's next move inflicts half more damage.
9 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
12 Flower Shield
10 Raises the Defense of all grass Pokémon in battle.
15 Magical Leaf
60 20 Never misses.
18 Synthesis
5 Heals the user by half its max HP. Affected by weather.
21 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
24 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
27 Sweet Kiss
75% 10 Confuses the target.
30 Floral Healing
10 Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.
33 Petal Blizzard
90 100% 15 Inflicts regular damage.
36 Aromatherapy
5 Cures the entire party of major status effects.
39 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
42 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
45 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
48 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM88 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
100% 10 User and target swap items.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TR96 Pollen Puff
90 100% 15 Damages opponents, but heals allies for 50% of their max HP.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Leaf Tornado
65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 51
Attack 52
Defense 90
Sp. Atk 82
Sp. Def 110
Speed 100
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x