
Sun
This immensely dangerous Pokémon possesses overwhelming physical strength. Its habitat is generally off-limits.
Moon
This Pokémon has the habit of hugging its companions. Many Trainers have left this world after their spines were squashed by its hug.
Ultra Sun
It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn’t run away as fast as possible.
Ultra Moon
It boasts tremendous physical strength. Many people call it the most dangerous Pokémon in the Alola region.
Pokédex Data
Classification
Strong Arm Pokémon
Height
2.1 m (6'11")
Weight
135.0 kg (297.6 lbs)
Game Locations
- Hauoli City Main
- Hauoli City Shopping District
- Poni Gauntlet Area
Training
EV Yield
+2 attack
Catch Rate
70
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
5 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
10 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
14 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
19 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
23 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
30 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
36 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
43 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
49 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
56 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
62 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
5 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
10 | Baby Doll Eyes | — | 100% | 30 | Lowers the target's Attack by one stage. | |
14 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
19 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
23 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
30 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
36 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
43 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
49 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
56 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
62 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM02 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
120
Attack
125
Defense
80
Sp. Atk
55
Sp. Def
60
Speed
60
Total
500
Type Defenses
(vs. Gen 6+ rules)