Bewear
Sun

This immensely dangerous Pokémon possesses overwhelming physical strength. Its habitat is generally off-limits.

Moon

This Pokémon has the habit of hugging its companions. Many Trainers have left this world after their spines were squashed by its hug.

Ultra Sun

It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn’t run away as fast as possible.

Ultra Moon

It boasts tremendous physical strength. Many people call it the most dangerous Pokémon in the Alola region.

Evolution Chain

stufful
Stufful
Level 27
bewear
Bewear

Pokédex Data

Classification Strong Arm Pokémon
Height 2.1 m (6'11")
Weight 135.0 kg (297.6 lbs)
Abilities

Game Locations

  • Hauoli City Main
  • Hauoli City Shopping District
  • Poni Gauntlet Area

Training

EV Yield +2 attack
Catch Rate 70
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Bide
10 User waits for two turns, then hits back for twice the damage it took.
10 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
14 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
19 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
23 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
30 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
36 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
43 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
49 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
62 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Bide
10 User waits for two turns, then hits back for twice the damage it took.
10 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
14 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
19 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
23 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
30 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
36 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
43 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
49 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
62 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 120
Attack 125
Defense 80
Sp. Atk 55
Sp. Def 60
Speed 60
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
2x
2x
0.5x
0.5x
0x
0.5x
2x