
Sun
It requires a lot of effort to maintain Lurantis’s vivid coloring, but some collectors enjoy this work and treat it as their hobby.
Moon
It fires beams from its sickle-shaped petals. These beams are powerful enough to cleave through thick metal plates.
Ultra Sun
For self-protection, it pretends to be a bug Pokémon. Both of its arms bear keen-edged petals.
Ultra Moon
As it slashes into its enemies, it looks like it’s dancing. Its elegant appearance has led some to call it the most glamorous Grass Pokémon.
Pokédex Data
Classification
Bloom Sickle Pokémon
Height
0.9 m (2'11")
Weight
18.5 kg (40.8 lbs)
Abilities
- Leaf Guard
- Contrary (Hidden)
Held Items
Miracle Seed
5%
Game Locations
- Heahea Beach Area
Training
EV Yield
+2 attack
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Plant
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
1 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
1 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |
1 | Leafage | 40 | 100% | 40 | Inflicts regular damage with no additional effect. | |
5 | Leafage | 40 | 100% | 40 | Inflicts regular damage with no additional effect. | |
10 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
14 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
19 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
23 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
28 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
32 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
40 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
47 | Solar Blade | 125 | 100% | 10 | Requires a turn to charge before attacking. | |
55 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
1 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |
1 | Leafage | 40 | 100% | 40 | Inflicts regular damage with no additional effect. | |
5 | Leafage | 40 | 100% | 40 | Inflicts regular damage with no additional effect. | |
10 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
14 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
19 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
23 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
28 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
32 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
40 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
47 | Solar Blade | 125 | 100% | 10 | Requires a turn to charge before attacking. | |
55 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
70
Attack
105
Defense
90
Sp. Atk
80
Sp. Def
90
Speed
45
Total
480
Type Defenses
(vs. Gen 6+ rules)