
Sun
It plunges the poison spike on its head into its prey. When the prey has weakened, Mareanie deals the finishing blow with its 10 tentacles.
Moon
It’s found crawling on beaches and seafloors. The coral that grows on Corsola’s head is as good as a five-star banquet to this Pokémon.
Ultra Sun
They eat Corsola branches, so Mareanie are hated by craftsmen who work with Corsola branches that have naturally fallen off.
Ultra Moon
Aside from its head, its body parts regenerate quickly if they’re cut off. After a good night’s sleep, Mareanie is back to normal.
Pokédex Data
Classification
Brutal Star Pokémon
Height
0.4 m (1'04")
Weight
8.0 kg (17.6 lbs)
Abilities
- Merciless
- Limber
- Regenerator (Hidden)
Held Items
Poison Barb
5%
Game Locations
- Alola Route 9 Main
- Hauoli City Beachfront
- Melemele Sea Area
Training
EV Yield
+1 defense
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water1
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
5 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
17 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
21 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
25 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
29 | Spike Cannon | 20 | 100% | 15 | Hits 2-5 times in one turn. | |
33 | Recover | — | — | 5 | Heals the user by half its max HP. | |
37 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
41 | Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | |
45 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
49 | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
5 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Toxic Spikes | — | — | 20 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | |
17 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
21 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
25 | Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
29 | Spike Cannon | 20 | 100% | 15 | Hits 2-5 times in one turn. | |
33 | Recover | — | — | 5 | Heals the user by half its max HP. | |
37 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
41 | Venom Drench | — | 100% | 20 | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. | |
45 | Pin Missile | 25 | 95% | 20 | Hits 2-5 times in one turn. | |
49 | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
Base Stats
Hp
50
Attack
53
Defense
62
Sp. Atk
43
Sp. Def
52
Speed
45
Total
305
Type Defenses
(vs. Gen 6+ rules)