Mareanie
No entry available for this game era.

Evolution Chain

mareanie
Mareanie
Level 38
toxapex
Toxapex

Pokédex & Training Data

Classification Brutal Star Pokémon
Height 0.4 m (1'04")
Weight 8.0 kg (17.6 lbs)
Abilities
EV Yield +1 defense
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1

Pokédex Numbers

Alola (S/M) #113
Alola (US/UM) #136
Galar (Sw/Sh) #307
Paldea (S/V) #344
National #747
Isle of Armor #127

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
5 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
20 Recover
— — 5 Heals the user by half its max HP.
25 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
30 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
35 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
40 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
45 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
50 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM13 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
TM21 Pounce
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM91 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
TM175 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM185 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TM214 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 50
Attack 53
Defense 62
Sp. Atk 43
Sp. Def 52
Speed 45
Total 305

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x