Wishiwashi

Alternate Forms

Sun

When it’s in trouble, its eyes moisten and begin to shine. The shining light attracts its comrades, and they stand together against their enemies.

Moon

It’s awfully weak and notably tasty, so everyone is always out to get it. As it happens, anyone trying to bully it receives a painful lesson.

Ultra Sun

They’re weak, so they move in schools. However, they can also often be seen all alone, having strayed from the school.

Ultra Moon

When it’s in a jam, its shining eyes attract others of its kind. The light from its eyes is visible almost 25 miles away.

Pokédex Data

Classification Small Fry Pokémon
Height 8.2 m (26'11")
Weight 78.6 kg (173.3 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Helping Hand
20 Ally's next move inflicts half more damage.
9 Feint Attack
60 20 Never misses.
14 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
17 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
22 Tearful Look
20 Lowers the target's Attack and Special Attack by one stage.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
30 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
33 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
38 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Soak
100% 20 Changes the target's type to Water.
49 Endeavor
100% 5 Lowers the target's HP to equal the user's.
54 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Helping Hand
20 Ally's next move inflicts half more damage.
9 Feint Attack
60 20 Never misses.
14 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
17 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
22 Tearful Look
20 Lowers the target's Attack and Special Attack by one stage.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
30 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
33 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
38 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Soak
100% 20 Changes the target's type to Water.
49 Endeavor
100% 5 Lowers the target's HP to equal the user's.
54 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target's item.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Mist
30 Protects the user's stats from being changed by enemy moves.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Water Sport
15 Halves all Fire-type damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Mist
30 Protects the user's stats from being changed by enemy moves.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Water Sport
15 Halves all Fire-type damage.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 45
Attack 140
Defense 130
Sp. Atk 140
Sp. Def 135
Speed 30
Total 620

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x