Sun
When it’s in trouble, its eyes moisten and begin to shine. The shining light attracts its comrades, and they stand together against their enemies.
Moon
It’s awfully weak and notably tasty, so everyone is always out to get it. As it happens, anyone trying to bully it receives a painful lesson.
Ultra Sun
They’re weak, so they move in schools. However, they can also often be seen all alone, having strayed from the school.
Ultra Moon
When it’s in a jam, its shining eyes attract others of its kind. The light from its eyes is visible almost 25 miles away.
Pokédex Data
Classification
Small Fry Pokémon
Height
8.2 m (26'11")
Weight
78.6 kg (173.3 lbs)
Abilities
Training
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
6 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
9 | Feint Attack | 60 | — | 20 | Never misses. | |
14 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
17 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
22 | Tearful Look | — | — | 20 | Lowers the target's Attack and Special Attack by one stage. | |
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
30 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
33 | Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
38 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
41 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
46 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
49 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
54 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
6 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
9 | Feint Attack | 60 | — | 20 | Never misses. | |
14 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
17 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
22 | Tearful Look | — | — | 20 | Lowers the target's Attack and Special Attack by one stage. | |
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
30 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
33 | Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
38 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
41 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
46 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
49 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
54 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Water Sport | — | — | 15 | Halves all Fire-type damage. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Mist | — | — | 30 | Protects the user's stats from being changed by enemy moves. | |
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Water Sport | — | — | 15 | Halves all Fire-type damage. | |
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Base Stats
Hp
45
Attack
140
Defense
130
Sp. Atk
140
Sp. Def
135
Speed
30
Total
620
Type Defenses
(vs. Gen 6+ rules)