Sun

Its quick movements confuse its enemies. Well equipped with claws and fangs, it also uses the sharp rocks in its mane as weapons.

Moon

When properly raised from a young age, it will become a trustworthy partner that will absolutely never betray its Trainer.

Ultra Sun

The sharp rocks in its mane can cut like knives. Lycanroc wears its prey down by degrees before finishing them off.

Ultra Moon

The rocks in its mane are sharper than a knife. Fragments that break off are treasured as good luck charms.

Evolution Chain

rockruff
Rockruff
Level 25
at day
lycanroc-midday
Lycanroc

Pokédex & Training Data

Classification Wolf Pokémon
Height 0.8 m (2'07")
Weight 25.0 kg (55.1 lbs)
Abilities
EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Alola (S/M) #104
Alola (US/UM) #127
Paldea (S/V) #090
National #745
Isle of Armor #158
Kitakami #071

Game Locations

Vast Poni Canyon Outside

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
1 Accelerock
40 100% 20 Inflicts regular damage with no additional effect.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Howl
— — 40 Raises the user’s Attack by one stage.
15 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
18 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
23 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
26 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
29 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
34 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
37 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
40 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
45 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
48 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
1 Accelerock
40 100% 20 Inflicts regular damage with no additional effect.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Howl
— — 40 Raises the user’s Attack by one stage.
15 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
18 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
23 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
26 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
29 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
34 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
37 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
40 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
45 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
48 Stone Edge
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 75
Attack 115
Defense 65
Sp. Atk 55
Sp. Def 65
Speed 112
Total 487

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x