Sword

This Lycanroc is calm and cautious. The rocks jutting from its mane are razor sharp.

Evolution Chain

rockruff
Rockruff
Level 25
at day
lycanroc-midday
Lycanroc

Pokédex Data

Classification Wolf Pokémon
Height 0.8 m (2'07")
Weight 25.0 kg (55.1 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
15 Raises the user's evasion by one stage.
1 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
1 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
1 Accelerock
40 100% 20 Inflicts regular damage with no additional effect.
12 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Howl
40 Raises the user's Attack by one stage.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
24 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
30 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
36 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
42 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
48 Scary Face
100% 10 Lowers the target's Speed by two stages.
54 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
60 Stone Edge
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM84 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.

Base Stats

Hp 75
Attack 115
Defense 65
Sp. Atk 55
Sp. Def 65
Speed 112
Total 487

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x