Sword

This Lycanroc is calm and cautious. The rocks jutting from its mane are razor sharp.

Evolution Chain

rockruff
Rockruff
Level 25
at day
lycanroc-midday
Lycanroc

Pokédex & Training Data

Classification Wolf Pokémon
Height 0.8 m (2'07")
Weight 25.0 kg (55.1 lbs)
Abilities
EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Alola (S/M) #104
Alola (US/UM) #127
Paldea (S/V) #090
National #745
Isle of Armor #158
Kitakami #071

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
1 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
1 Accelerock
40 100% 20 Inflicts regular damage with no additional effect.
12 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
16 Howl
— — 40 Raises the user’s Attack by one stage.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
24 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
30 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
36 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
42 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
48 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
54 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
60 Stone Edge
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM84 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR87 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.

Base Stats

Hp 75
Attack 115
Defense 65
Sp. Atk 55
Sp. Def 65
Speed 112
Total 487

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x