
Sword
While its durable shell protects it from attacks, Charjabug strikes at enemies with jolts of electricity discharged from the tips of its jaws.
Pokédex Data
Held Items
None in this generation.
Training
EV Yield
+2 defense
Catch Rate
120
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
1 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
15 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
23 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
29 | Sticky Web | — | — | 20 | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. | |
36 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
43 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
50 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
57 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
64 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM53 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM78 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM80 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM82 Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
TM93 Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR57 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TR60 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TR80 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
TR86 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Rising Voltage | 70 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
57
Attack
82
Defense
95
Sp. Atk
55
Sp. Def
75
Speed
36
Total
400
Type Defenses
(vs. Gen 6+ rules)