Grubbin
Sword

Its natural enemies, like Rookidee, may flee rather than risk getting caught in its large mandibles that can snap thick tree branches.

Evolution Chain

grubbin
Grubbin
Level 20
charjabug
Charjabug
level up
vikavolt
Vikavolt

Pokédex Data

Classification Larva Pokémon
Height 0.4 m (1'04")
Weight 4.4 kg (9.7 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
5 String Shot
95% 40 Lowers the target's Speed by two stages.
10 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
15 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Spark
65 100% 20 Has a 30% chance to paralyze the target.
25 Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
30 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
35 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
40 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Harden
30 Raises the user's Defense by one stage.

Base Stats

Hp 47
Attack 62
Defense 45
Sp. Atk 55
Sp. Def 45
Speed 46
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x