Popplio
Sun

This Pokémon snorts body fluids from its nose, blowing balloons to smash into its foes. It’s famous for being a hard worker.

Moon

This Pokémon can control water bubbles. It practices diligently so it can learn to make big bubbles.

Ultra Sun

The balloons it inflates with its nose grow larger and larger as it practices day by day.

Ultra Moon

Popplio gets on top of its bouncy water balloons to jump higher. It’s quite the acrobatic fighter!

Evolution Chain

popplio
Popplio
Level 17
brionne
Brionne
Level 34
primarina
Primarina

Pokédex & Training Data

Classification Sea Lion Pokémon
Height 0.4 m (1'04")
Weight 7.5 kg (16.5 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Alola (S/M) #007
Alola (US/UM) #007
National #728
Blueberry #224

Game Locations

Alola Route 1 West
Iki Town Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Disarming Voice
40 — 15 Never misses.
11 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
15 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
18 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
22 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
25 Sing
— 55% 15 Puts the target to sleep.
29 Double Slap
15 85% 10 Hits 2-5 times in one turn.
32 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
36 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
39 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
43 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
46 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Disarming Voice
40 — 15 Never misses.
11 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
14 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
18 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
22 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
25 Sing
— 55% 15 Puts the target to sleep.
29 Double Slap
15 85% 10 Hits 2-5 times in one turn.
32 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
36 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
39 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
43 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
46 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target’s item.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Perish Song
— — 5 User and target both faint after three turns.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 50
Attack 54
Defense 54
Sp. Atk 66
Sp. Def 56
Speed 40
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x