Incineroar
Sun

This Pokémon has a violent, selfish disposition. If it’s not in the mood to listen, it will ignore its Trainer’s orders with complete nonchalance.

Moon

After hurling ferocious punches and flinging furious kicks, it finishes opponents off by spewing fire from around its navel.

Ultra Sun

Although it’s rough mannered and egotistical, it finds beating down unworthy opponents boring. It gets motivated for stronger opponents.

Ultra Moon

When its fighting spirit is set alight, the flames around its waist become especially intense.

Evolution Chain

litten
Litten
Level 17
torracat
Torracat
Level 34
incineroar
Incineroar

Pokédex & Training Data

Classification Heel Pokémon
Height 1.8 m (5'11")
Weight 83.0 kg (183.0 lbs)
Abilities
EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Alola (S/M) #006
Alola (US/UM) #006
National #727
Blueberry #223

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
1 Darkest Lariat
85 100% 10 Ignores the target’s stat modifiers.
1 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Lick
30 100% 30 Has a 30% chance to paralyze the target.
11 Leer
— 100% 30 Lowers the target’s Defense by one stage.
15 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
19 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
24 Bite
60 100% 25 Has a 30% chance to make the target flinch.
28 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
33 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
38 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
44 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
55 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
60 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
66 Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
1 Darkest Lariat
85 100% 10 Ignores the target’s stat modifiers.
1 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
8 Lick
30 100% 30 Has a 30% chance to paralyze the target.
11 Leer
— 100% 30 Lowers the target’s Defense by one stage.
14 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
16 Double Kick
30 100% 30 Hits twice in one turn.
19 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
24 Bite
60 100% 25 Has a 30% chance to make the target flinch.
28 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
33 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
38 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
44 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
55 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
60 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
66 Cross Chop
100 80% 5 Has an increased chance for a critical hit.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM60 Quash
— 100% 15 Makes the target act last this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Blast Burn
150 90% 5 User foregoes its next turn to recharge.
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Blast Burn
150 90% 5 User foregoes its next turn to recharge.
Covet
60 100% 25 Takes the target’s item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 95
Attack 115
Defense 90
Sp. Atk 80
Sp. Def 90
Speed 60
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
2x
0x
2x
0.5x
0.5x
0.5x