Brionne
Sun

A skillful dancer, it creates a sequence of water balloons as it dances, and briskly bombards its enemies.

Moon

It cares deeply for its companions. When its Trainer is feeling down, it performs a cheery dance to try and help.

Ultra Sun

It gets excited when it sees a dance it doesn’t know. This hard worker practices diligently until it can learn that dance.

Ultra Moon

It attacks by smacking its enemies with the exploding water balloons that it creates.

Evolution Chain

popplio
Popplio
Level 17
brionne
Brionne
Level 34
primarina
Primarina

Pokédex Data

Classification Pop Star Pokémon
Height 0.6 m (1'12")
Weight 17.5 kg (38.6 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Disarming Voice
40 15 Never misses.
4 Growl
100% 40 Lowers the target's Attack by one stage.
8 Disarming Voice
40 15 Never misses.
11 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
15 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
19 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
28 Sing
55% 15 Puts the target to sleep.
33 Double Slap
15 85% 10 Hits 2-5 times in one turn.
37 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
42 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
46 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Disarming Voice
40 15 Never misses.
4 Growl
100% 40 Lowers the target's Attack by one stage.
8 Disarming Voice
40 15 Never misses.
11 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
14 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
16 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
24 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
28 Sing
55% 15 Puts the target to sleep.
33 Double Slap
15 85% 10 Hits 2-5 times in one turn.
37 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
42 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
46 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target's item.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 60
Attack 69
Defense 69
Sp. Atk 91
Sp. Def 81
Speed 50
Total 420

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x