Goomy
Sun

The weakest of all Dragon-type Pokémon, it’s unable to breathe if its skin dries out, so it sticks to shady places.

Moon

Its source of protection is its slimy, germ-laden mucous membrane. Anyone who touches it needs some thorough hand-washing.

Ultra Sun

It uses its horns to check out its surroundings. They’re very sensitive, so if you grab them, it will feel a strong shock and be unable to move.

Ultra Moon

Its body is mostly water. If it dries out, it will die, so it’s always sitting with perfect stillness in the shade.

Evolution Chain

goomy
Goomy
Level 40
sliggoo
Sliggoo
Level 50
in Rain
goodra
Goodra

Pokédex & Training Data

Classification Soft Tissue Pokémon
Height 0.3 m (0'12")
Weight 2.8 kg (6.2 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Dragon

Pokédex Numbers

Kalos (Mountain) #019
Alola (S/M) #178
Alola (US/UM) #217
Galar (Sw/Sh) #389
Hisui #115
Paldea (S/V) #172
National #704
Isle of Armor #060
Kitakami #178

Held Items

Game Locations

Alola Route 17 Northeast
Alola Route 17 West
Lush Jungle North
Lush Jungle South
Lush Jungle West

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Protect
— — 10 Prevents any moves from hitting the user this turn.
13 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
18 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Rain Dance
— — 5 Changes the weather to rain for five turns.
28 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
38 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
42 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Protect
— — 10 Prevents any moves from hitting the user this turn.
13 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
18 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Rain Dance
— — 5 Changes the weather to rain for five turns.
28 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
38 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
42 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Acid Armor
— — 20 Raises the user’s Defense by two stages.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.

Base Stats

Hp 45
Attack 50
Defense 35
Sp. Atk 55
Sp. Def 75
Speed 40
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x