
Sun
They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade.
Moon
They battle with hard berries for weapons. Their techniques are passed from the boss to the group, generation upon generation.
Ultra Sun
They use their saliva to stick leaves to their shoulders. You can tell what troop they belong to from the position of the leaves.
Ultra Moon
Berries are its weapons as well as the staple of its diet. The one that can throw a berry the farthest is the boss of the troop.
Pokédex Data
Classification
Teamwork Pokémon
Height
2.0 m (6'07")
Weight
82.8 kg (182.5 lbs)
Game Locations
- Lush Jungle North
- Lush Jungle South
- Lush Jungle West
Training
EV Yield
+2 attack
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
11 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
15 | Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
18 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
25 | Bestow | — | — | 15 | Gives the user's held item to the target. | |
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
32 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
36 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
39 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
43 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
46 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
50 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
11 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
15 | Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
18 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
25 | Bestow | — | — | 15 | Gives the user's held item to the target. | |
29 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
32 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
36 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
39 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
43 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
46 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
50 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
Vital Throw | 70 | — | 10 | Never misses. |
Base Stats
Hp
100
Attack
120
Defense
90
Sp. Atk
40
Sp. Def
60
Speed
80
Total
490
Type Defenses
(vs. Gen 6+ rules)