Passimian
Sun

They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade.

Moon

They battle with hard berries for weapons. Their techniques are passed from the boss to the group, generation upon generation.

Ultra Sun

They use their saliva to stick leaves to their shoulders. You can tell what troop they belong to from the position of the leaves.

Ultra Moon

Berries are its weapons as well as the staple of its diet. The one that can throw a berry the farthest is the boss of the troop.

Pokédex Data

Classification Teamwork Pokémon
Height 2.0 m (6'07")
Weight 82.8 kg (182.5 lbs)
Abilities

Game Locations

  • Lush Jungle North
  • Lush Jungle South
  • Lush Jungle West

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
100% 30 Lowers the target's Defense by one stage.
8 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
11 Focus Energy
30 Increases the user's chance to score a critical hit.
15 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
18 Scary Face
100% 10 Lowers the target's Speed by two stages.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Bestow
15 Gives the user's held item to the target.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
32 Bulk Up
20 Raises the user's Attack and Defense by one stage.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
39 Fling
100% 10 Throws held item at the target; power depends on the item.
43 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
46 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
50 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
100% 30 Lowers the target's Defense by one stage.
8 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
11 Focus Energy
30 Increases the user's chance to score a critical hit.
15 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
18 Scary Face
100% 10 Lowers the target's Speed by two stages.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Bestow
15 Gives the user's held item to the target.
29 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
32 Bulk Up
20 Raises the user's Attack and Defense by one stage.
36 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
39 Fling
100% 10 Throws held item at the target; power depends on the item.
43 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
46 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
50 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Shock Wave
60 20 Never misses.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Feint
30 100% 10 Hits through Protect and Detect.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Vital Throw
70 10 Never misses.

Base Stats

Hp 100
Attack 120
Defense 90
Sp. Atk 40
Sp. Def 60
Speed 80
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x