Goomy
Omega RubyX

The weakest Dragon-type Pokémon, it lives in damp, shady places, so its body doesn’t dry out.

Alpha SapphireY

It’s covered in a slimy membrane that makes any punches or kicks slide off it harmlessly.

Evolution Chain

goomy
Goomy
Level 40
sliggoo
Sliggoo
Level 50
in Rain
goodra
Goodra

Pokédex Data

Classification Soft Tissue Pokémon
Height 0.3 m (0'12")
Weight 2.8 kg (6.2 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Kalos Route 14 Area

Training

EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Dragon

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Protect
10 Prevents any moves from hitting the user this turn.
13 Bide
10 User waits for two turns, then hits back for twice the damage it took.
18 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Rain Dance
5 Changes the weather to rain for five turns.
28 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
38 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
42 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Protect
10 Prevents any moves from hitting the user this turn.
13 Bide
10 User waits for two turns, then hits back for twice the damage it took.
18 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Rain Dance
5 Changes the weather to rain for five turns.
28 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
38 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
42 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

X/Y
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
OR/AS
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Acid Armor
20 Raises the user's Defense by two stages.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.

Base Stats

Hp 45
Attack 50
Defense 35
Sp. Atk 55
Sp. Def 75
Speed 40
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x