Sliggoo
Sun

It has trouble drawing a line between friends and food. It will calmly try to melt and eat even those it gets along well with.

Moon

This Pokémon’s mucous can dissolve anything. Toothless, it sprays mucous on its prey. Once they’re nicely dissolved, it slurps them up.

Ultra Sun

It crawls along sluggishly. The swirly protrusion on its back is filled with its brain and other organs.

Ultra Moon

Its entire body is covered with gooey mucus that can dissolve anything. Be sure to put gloves on if you’re going to touch it.

Evolution Chain

goomy
Goomy
Level 40
sliggoo
Sliggoo
Level 50
in Rain
goodra
Goodra

Pokédex & Training Data

Classification Soft Tissue Pokémon
Height 0.8 m (2'07")
Weight 17.5 kg (38.6 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Dragon

Pokédex Numbers

Kalos (Mountain) #020
Alola (S/M) #179
Alola (US/UM) #218
Galar (Sw/Sh) #390
Hisui #116
Paldea (S/V) #173
National #705
Isle of Armor #061
Kitakami #179

Held Items

Game Locations

Exeggutor Island Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Protect
— — 10 Prevents any moves from hitting the user this turn.
13 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
18 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Rain Dance
— — 5 Changes the weather to rain for five turns.
28 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
38 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
47 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Protect
— — 10 Prevents any moves from hitting the user this turn.
13 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
18 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Rain Dance
— — 5 Changes the weather to rain for five turns.
28 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
38 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
47 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 68
Attack 75
Defense 53
Sp. Atk 83
Sp. Def 113
Speed 60
Total 452

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x