Clauncher
Ultra Sun

Its claws occasionally fall off, and it keeps a low profile until they grow back. The meat of its claws is so delicious!

Ultra Moon

It moves around by jetting water from its right pincer. It has a poor sense of balance, so it’s terrible at swimming straight.

Evolution Chain

clauncher
Clauncher
Level 37
clawitzer
Clawitzer

Pokédex & Training Data

Classification Water Gun Pokémon
Height 0.5 m (1'08")
Weight 8.3 kg (18.3 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 225
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water1, Water3

Pokédex Numbers

Kalos (Coastal) #032
Alola (US/UM) #349
Paldea (S/V) #339
National #692
Isle of Armor #196

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Splash
— — 40 Does nothing.
7 Water Sport
— — 15 Halves all Fire-type damage.
9 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
12 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
16 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
30 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
34 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
39 Smack Down
50 100% 15 Removes any immunity to Ground damage.
43 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
48 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Splash
— — 40 Does nothing.
7 Water Sport
— — 15 Halves all Fire-type damage.
9 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
12 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
16 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
30 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
34 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
39 Smack Down
50 100% 15 Removes any immunity to Ground damage.
43 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
48 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Crabhammer
100 90% 10 Has an increased chance for a critical hit.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Entrainment
— 100% 15 Copies the user’s ability onto the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.

Base Stats

Hp 50
Attack 53
Defense 62
Sp. Atk 58
Sp. Def 63
Speed 44
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x