Ultra Sun
Its claws occasionally fall off, and it keeps a low profile until they grow back. The meat of its claws is so delicious!
Ultra Moon
It moves around by jetting water from its right pincer. It has a poor sense of balance, so it’s terrible at swimming straight.
Pokédex & Training Data
Classification
Water Gun Pokémon
Height
0.5 m (1'08")
Weight
8.3 kg (18.3 lbs)
Abilities
EV Yield
+1 Sp. Atk
Catch Rate
225
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Pokédex Numbers
Kalos (Coastal)
#032
Alola (US/UM)
#349
Paldea (S/V)
#339
National
#692
Isle of Armor
#196
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Splash | — | — | 40 | Does nothing. | |
| 7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 9 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 12 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 16 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 20 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 25 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 30 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
| 34 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 39 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 43 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 48 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Splash | — | — | 40 | Does nothing. | |
| 7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 9 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 12 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 16 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 20 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 25 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 30 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
| 34 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 39 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| 43 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 48 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Entrainment | — | 100% | 15 | Copies the user’s ability onto the target. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. |
Base Stats
Hp
50
Attack
53
Defense
62
Sp. Atk
58
Sp. Def
63
Speed
44
Total
330
Type Defenses
(vs. Gen 6+ rules)