
Ultra Sun
It compresses the water it has sucked up and then projects it with enough power to punch a hole right through a thick sheet of iron.
Ultra Moon
Its right arm is packed with meat. When its pincer falls off, it’s exported to be used as a cooking ingredient.
Pokédex Data
Classification
Howitzer Pokémon
Height
1.3 m (4'03")
Weight
35.3 kg (77.8 lbs)
Abilities
Game Locations
- Poni Breaker Coast Area
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Aura Sphere | 80 | — | 20 | Never misses. | |
1 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
1 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
1 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
9 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
16 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
20 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
30 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
34 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
42 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
49 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
57 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Splash | — | — | 40 | Does nothing. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Aura Sphere | 80 | — | 20 | Never misses. | |
1 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
1 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
1 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
7 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
9 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
16 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
20 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
25 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
30 | Crabhammer | 100 | 90% | 10 | Has an increased chance for a critical hit. | |
34 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
42 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
49 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
57 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Venoshock | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
71
Attack
73
Defense
88
Sp. Atk
120
Sp. Def
89
Speed
59
Total
500
Type Defenses
(vs. Gen 6+ rules)