Clauncher
Sword

Clauncher’s claws can fall off during battle, but they’ll regenerate. The meat inside the claws is popular as a delicacy in Galar.

Evolution Chain

clauncher
Clauncher
Level 37
clawitzer
Clawitzer

Pokédex Data

Classification Water Gun Pokémon
Height 0.5 m (1'08")
Weight 8.3 kg (18.3 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
Catch Rate 225
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Splash
40 Does nothing.
5 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
10 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
15 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
20 Smack Down
50 100% 15 Removes any immunity to Ground damage.
25 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
30 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
35 Swords Dance
20 Raises the user's Attack by two stages.
40 Aura Sphere
80 20 Never misses.
45 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
50 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
55 Crabhammer
100 90% 10 Has an increased chance for a critical hit.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR56 Aura Sphere
80 20 Never misses.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
Entrainment
100% 15 Copies the user's ability onto the target.

Base Stats

Hp 50
Attack 53
Defense 62
Sp. Atk 58
Sp. Def 63
Speed 44
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x