Doublade
Omega RubyX

When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.

Alpha SapphireY

The complex attack patterns of its two swords are unstoppable, even for an opponent greatly accomplished at swordplay.

Evolution Chain

honedge
Honedge
Level 35
doublade
Doublade
aegislash-shield
Aegislash

Pokédex & Training Data

Classification Sword Pokémon
Height 0.8 m (2'07")
Weight 4.5 kg (9.9 lbs)
Abilities
EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kalos (Central) #118
Galar (Sw/Sh) #331
National #680

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
— — 20 Raises the user’s Attack by two stages.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
18 Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
20 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Aerial Ace
60 — 20 Never misses.
26 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Iron Defense
— — 15 Raises the user’s Defense by two stages.
36 Night Slash
70 100% 15 Has an increased chance for a critical hit.
41 Power Trick
— — 10 User swaps Attack and Defense.
45 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
51 Sacred Sword
90 100% 15 Ignores the target’s stat modifiers.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
— — 20 Raises the user’s Attack by two stages.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
18 Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
20 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Aerial Ace
60 — 20 Never misses.
26 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Iron Defense
— — 15 Raises the user’s Defense by two stages.
36 Night Slash
70 100% 15 Has an increased chance for a critical hit.
41 Power Trick
— — 10 User swaps Attack and Defense.
45 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
51 Sacred Sword
90 100% 15 Ignores the target’s stat modifiers.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Base Stats

Hp 59
Attack 110
Defense 150
Sp. Atk 45
Sp. Def 49
Speed 35
Total 448

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0.5x
0x
0x
2x
0.5x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x