Bunnelby
No entry available for this game era.

Evolution Chain

bunnelby
Bunnelby
Level 20
diggersby
Diggersby

Pokédex Data

Classification Digging Pokémon
Height 0.4 m (1'04")
Weight 5.0 kg (11.0 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Agility
30 Raises the user's Speed by two stages.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Double Slap
15 85% 10 Hits 2-5 times in one turn.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
18 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
20 Double Kick
30 100% 30 Hits twice in one turn.
25 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
29 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
33 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
38 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
42 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
47 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
49 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Agility
30 Raises the user's Speed by two stages.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Double Slap
15 85% 10 Hits 2-5 times in one turn.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
18 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
20 Double Kick
30 100% 30 Hits twice in one turn.
25 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
29 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
33 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
38 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
42 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
47 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
49 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Recycle
10 User recovers the item it last used up.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defense Curl
40 Raises user's Defense by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.

Base Stats

Hp 38
Attack 36
Defense 38
Sp. Atk 32
Sp. Def 36
Speed 57
Total 237

Type Defenses

(vs. Gen 6+ rules)

2x
0x