Bunnelby
No entry available for this game era.

Evolution Chain

bunnelby
Bunnelby
Level 20
diggersby
Diggersby

Pokédex & Training Data

Classification Digging Pokémon
Height 0.4 m (1'04")
Weight 5.0 kg (11.0 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kalos (Central) #010
Galar (Sw/Sh) #048
National #659

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Agility
— — 30 Raises the user’s Speed by two stages.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Double Slap
15 85% 10 Hits 2-5 times in one turn.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
18 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
20 Double Kick
30 100% 30 Hits twice in one turn.
25 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
29 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
33 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
38 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
42 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
47 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
49 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Agility
— — 30 Raises the user’s Speed by two stages.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Double Slap
15 85% 10 Hits 2-5 times in one turn.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
18 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
20 Double Kick
30 100% 30 Hits twice in one turn.
25 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
29 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
33 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
38 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
42 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
47 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
49 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Recycle
— — 10 User recovers the item it last used up.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defense Curl
— — 40 Raises user’s Defense by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.

Base Stats

Hp 38
Attack 36
Defense 38
Sp. Atk 32
Sp. Def 36
Speed 57
Total 237

Type Defenses

(vs. Gen 6+ rules)

2x
0x