Diggersby
No entry available for this game era.

Evolution Chain

bunnelby
Bunnelby
Level 20
diggersby
Diggersby

Pokédex & Training Data

Classification Digging Pokémon
Height 1.0 m (3'03")
Weight 42.4 kg (93.5 lbs)
Abilities
EV Yield +2 hp
Catch Rate 127
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Kalos (Central) #011
Galar (Sw/Sh) #049
National #660

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
— — 20 Raises the user’s Attack by two stages.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
1 Rototiller
— — 10 Raises the Attack and Special Attack of all grass Pokémon in battle.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Double Slap
15 85% 10 Hits 2-5 times in one turn.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
18 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Double Kick
30 100% 30 Hits twice in one turn.
27 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
32 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
43 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
48 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
54 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
57 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
60 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
— — 20 Raises the user’s Attack by two stages.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
1 Rototiller
— — 10 Raises the Attack and Special Attack of all grass Pokémon in battle.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Double Slap
15 85% 10 Hits 2-5 times in one turn.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
18 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Double Kick
30 100% 30 Hits twice in one turn.
27 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
32 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
43 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
48 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
54 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
57 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
60 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Recycle
— — 10 User recovers the item it last used up.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 85
Attack 56
Defense 77
Sp. Atk 50
Sp. Def 77
Speed 78
Total 423

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
2x
0.5x
0.5x
0x