No entry available for this game era.
Pokédex Data
Classification
Ninja Pokémon
Height
1.5 m (4'11")
Weight
40.0 kg (88.2 lbs)
Game Locations
- Poni Wilds Area
Training
EV Yield
+3 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Water1
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Role Play | — | — | 10 | Copies the target's ability. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | Mat Block | — | — | 10 | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | |
1 | Water Shuriken | 15 | 100% | 20 | Hits 2–5 times. | |
5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
8 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
14 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
19 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
23 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
33 | Feint Attack | 60 | — | 20 | Never misses. | |
42 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
56 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
68 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
70 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
77 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Role Play | — | — | 10 | Copies the target's ability. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | Mat Block | — | — | 10 | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | |
1 | Water Shuriken | 15 | 100% | 20 | Hits 2–5 times. | |
5 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
8 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
14 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
19 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
23 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
28 | Spikes | — | — | 20 | Scatters Spikes, hurting opposing Pokémon that switch in. | |
33 | Feint Attack | 60 | — | 20 | Never misses. | |
42 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
49 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
56 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
68 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
70 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
77 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
72
Attack
95
Defense
67
Sp. Atk
103
Sp. Def
71
Speed
122
Total
530
Type Defenses
(vs. Gen 6+ rules)
Battle Bond Greninja

This form is cosmetic and shares its base stats with the standard form.