Greninja

Alternate Forms

greninja
Base
greninja-ash
Ash
No entry available for this game era.

Evolution Chain

froakie
Froakie
Level 16
frogadier
Frogadier
Level 36
greninja
Greninja

Pokédex Data

Classification Ninja Pokémon
Height 1.5 m (4'11")
Weight 40.0 kg (88.2 lbs)
Abilities

Game Locations

  • Poni Wilds Area

Training

EV Yield +3 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Role Play
10 Copies the target's ability.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Mat Block
10 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
1 Water Shuriken
15 100% 20 Hits 2–5 times.
5 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Lick
30 100% 30 Has a 30% chance to paralyze the target.
14 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
23 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
28 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
33 Feint Attack
60 20 Never misses.
42 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
49 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
56 Double Team
15 Raises the user's evasion by one stage.
68 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
70 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
77 Night Slash
70 100% 15 Has an increased chance for a critical hit.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Role Play
10 Copies the target's ability.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Mat Block
10 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
1 Water Shuriken
15 100% 20 Hits 2–5 times.
5 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Lick
30 100% 30 Has a 30% chance to paralyze the target.
14 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
23 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
28 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
33 Feint Attack
60 20 Never misses.
42 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
49 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
56 Double Team
15 Raises the user's evasion by one stage.
68 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
70 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
77 Night Slash
70 100% 15 Has an increased chance for a critical hit.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 72
Attack 95
Defense 67
Sp. Atk 103
Sp. Def 71
Speed 122
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x

Battle Bond Greninja

Battle Bond Greninja

This form is cosmetic and shares its base stats with the standard form.