Greninja

Alternate Forms

greninja-ash
Ash
greninja
Base
No entry available for this game era.

Evolution Chain

froakie
Froakie
Level 16
frogadier
Frogadier
Level 36
greninja
Greninja

Pokédex & Training Data

Classification Ninja Pokémon
Height 1.5 m (4'11")
Weight 40.0 kg (88.2 lbs)
Abilities
EV Yield +3 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Water1

Pokédex Numbers

Kalos (Central) #009
National #658
Blueberry #217

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Role Play
— — 10 Copies the target’s ability.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Mat Block
— — 10 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
1 Water Shuriken
15 100% 20 Hits 2–5 times.
5 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Lick
30 100% 30 Has a 30% chance to paralyze the target.
14 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
23 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
28 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
33 Feint Attack
60 — 20 Never misses.
42 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
49 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
56 Double Team
— — 15 Raises the user’s evasion by one stage.
68 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
70 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
77 Night Slash
70 100% 15 Has an increased chance for a critical hit.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Role Play
— — 10 Copies the target’s ability.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Mat Block
— — 10 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
1 Water Shuriken
15 100% 20 Hits 2–5 times.
5 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Lick
30 100% 30 Has a 30% chance to paralyze the target.
14 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
23 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
28 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
33 Feint Attack
60 — 20 Never misses.
42 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
49 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
56 Double Team
— — 15 Raises the user’s evasion by one stage.
68 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
70 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
77 Night Slash
70 100% 15 Has an increased chance for a critical hit.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
— — 10 Copies the target’s ability.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 72
Attack 145
Defense 67
Sp. Atk 153
Sp. Def 71
Speed 132
Total 640

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x

Battle Bond Greninja

Battle Bond Greninja

This form is cosmetic and shares its base stats with the standard form.