Froakie
No entry available for this game era.

Evolution Chain

froakie
Froakie
Level 16
frogadier
Frogadier
Level 36
greninja
Greninja

Pokédex & Training Data

Classification Bubble Frog Pokémon
Height 0.3 m (0'12")
Weight 7.0 kg (15.4 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Water1

Pokédex Numbers

Kalos (Central) #007
National #656
Blueberry #215

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Lick
30 100% 30 Has a 30% chance to paralyze the target.
14 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
18 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
21 Round
60 100% 15 Has double power if it’s used more than once per turn.
25 Fling
— 100% 10 Throws held item at the target; power depends on the item.
29 Smack Down
50 100% 15 Removes any immunity to Ground damage.
35 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
39 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
43 Double Team
— — 15 Raises the user’s evasion by one stage.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Lick
30 100% 30 Has a 30% chance to paralyze the target.
14 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
18 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
21 Round
60 100% 15 Has double power if it’s used more than once per turn.
25 Fling
— 100% 10 Throws held item at the target; power depends on the item.
29 Smack Down
50 100% 15 Removes any immunity to Ground damage.
35 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
39 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
43 Double Team
— — 15 Raises the user’s evasion by one stage.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Role Play
— — 10 Copies the target’s ability.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Bestow
— — 15 Gives the user’s held item to the target.
Camouflage
— — 20 User’s type changes to match the terrain.
Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
Mud Sport
— — 15 Halves all Electric-type damage.
Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Water Sport
— — 15 Halves all Fire-type damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bestow
— — 15 Gives the user’s held item to the target.
Camouflage
— — 20 User’s type changes to match the terrain.
Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
Mud Sport
— — 15 Halves all Electric-type damage.
Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Water Sport
— — 15 Halves all Fire-type damage.

Base Stats

Hp 41
Attack 56
Defense 40
Sp. Atk 62
Sp. Def 44
Speed 71
Total 314

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x