Fraxure
No entry available for this game era.

Evolution Chain

axew
Axew
Level 38
fraxure
Fraxure
Level 48
haxorus
Haxorus

Pokédex Data

Classification Axe Jaw Pokémon
Height 1.0 m (3'03")
Weight 36.0 kg (79.4 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
1 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
4 Leer
100% 30 Lowers the target's Defense by one stage.
7 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
10 Dragon Rage
100% 10 Inflicts 40 points of damage.
13 Dual Chop
40 90% 15 Hits twice in one turn.
16 Scary Face
100% 10 Lowers the target's Speed by two stages.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
24 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
32 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
36 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
42 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
48 Swords Dance
20 Raises the user's Attack by two stages.
54 Guillotine
30% 5 Causes a one-hit KO.
60 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
66 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
1 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
4 Leer
100% 30 Lowers the target's Defense by one stage.
7 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
10 Dragon Rage
100% 10 Inflicts 40 points of damage.
13 Dual Chop
40 90% 15 Hits twice in one turn.
16 Scary Face
100% 10 Lowers the target's Speed by two stages.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
24 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
32 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
36 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
42 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
48 Swords Dance
20 Raises the user's Attack by two stages.
54 Guillotine
30% 5 Causes a one-hit KO.
60 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
66 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 66
Attack 117
Defense 70
Sp. Atk 40
Sp. Def 50
Speed 67
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x