Emolga
Sword

As Emolga flutters through the air, it crackles with electricity. This Pokémon is cute, but it can cause a lot of trouble.

Pokédex & Training Data

Classification Sky Squirrel Pokémon
Height 0.4 m (1'04")
Weight 5.0 kg (11.0 lbs)
Abilities
EV Yield +2 speed
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #093
Unova (B2/W2) #144
Kalos (Coastal) #086
Alola (S/M) #274
Alola (US/UM) #364
National #587
Isle of Armor #102

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
5 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
15 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
20 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
25 Acrobatics
55 100% 15 Has double power if the user has no held item.
30 Spark
65 100% 20 Has a 30% chance to paralyze the target.
35 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
40 Volt Switch
70 100% 20 User must switch out after attacking.
45 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
50 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
55 Agility
— — 30 Raises the user’s Speed by two stages.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM62 Speed Swap
— — 10 Exchanges the user’s Speed with the target’s.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TM93 Eerie Impulse
— 100% 15 Lowers the target’s Special Attack by two stages.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR80 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Covet
60 100% 25 Takes the target’s item.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Roost
— — 5 Heals the user by half its max HP.
Shock Wave
60 — 20 Never misses.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 55
Attack 75
Defense 60
Sp. Atk 75
Sp. Def 60
Speed 103
Total 428

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x