Sword
As Emolga flutters through the air, it crackles with electricity. This Pokémon is cute, but it can cause a lot of trouble.
Pokédex & Training Data
Classification
Sky Squirrel Pokémon
Height
0.4 m (1'04")
Weight
5.0 kg (11.0 lbs)
Abilities
- Static
- Motor Drive (Hidden)
EV Yield
+2 speed
Catch Rate
200
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Unova (B/W)
#093
Unova (B2/W2)
#144
Kalos (Coastal)
#086
Alola (S/M)
#274
Alola (US/UM)
#364
National
#587
Isle of Armor
#102
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |
| 5 | Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| 10 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 15 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 20 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 25 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| 30 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 35 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 40 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| 45 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 50 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 55 | Agility | — | — | 30 | Raises the user’s Speed by two stages. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM29 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM40 Swift | 60 | — | 20 | Never misses. | |
| TM41 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM56 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
| TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM62 Speed Swap | — | — | 10 | Exchanges the user’s Speed with the target’s. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM78 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
| TM80 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM82 Electroweb | 55 | 95% | 15 | Lowers the target’s Speed by one stage. | |
| TM93 Eerie Impulse | — | 100% | 15 | Lowers the target’s Special Attack by two stages. | |
| TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TR12 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR29 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR80 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| TR86 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Rising Voltage | 70 | 100% | 20 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Defog | — | — | 15 | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | |
| Roost | — | — | 5 | Heals the user by half its max HP. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. |
Base Stats
Hp
55
Attack
75
Defense
60
Sp. Atk
75
Sp. Def
60
Speed
103
Total
428
Type Defenses
(vs. Gen 6+ rules)