Samurott
No entry available for this game era.

Evolution Chain

oshawott
Oshawott
Level 17
dewott
Dewott
Level 36
samurott
Samurott

Pokédex & Training Data

Classification Formidable Pokémon
Height 1.5 m (4'11")
Weight 94.6 kg (208.6 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #009
Unova (B2/W2) #009
Hisui #009
National #503
Blueberry #208

Game Locations

Poni Wilds Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Water Sport
— — 15 Halves all Fire-type damage.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
18 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
21 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
29 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
34 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
39 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
46 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
58 Swords Dance
— — 20 Raises the user’s Attack by two stages.
63 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Water Sport
— — 15 Halves all Fire-type damage.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
18 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
21 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
29 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
34 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
39 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
46 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
58 Swords Dance
— — 20 Raises the user’s Attack by two stages.
63 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM67 Smart Strike
70 — 10 Never misses.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
— — 5 Prevents the target from leaving battle.
Covet
60 100% 25 Takes the target’s item.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 95
Attack 100
Defense 85
Sp. Atk 108
Sp. Def 70
Speed 70
Total 528

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x