Samurott
No entry available for this game era.

Evolution Chain

oshawott
Oshawott
Level 17
dewott
Dewott
Level 36
samurott
Samurott

Pokédex Data

Classification Formidable Pokémon
Height 1.5 m (4'11")
Weight 94.6 kg (208.6 lbs)
Abilities

Game Locations

  • Poni Wilds Area

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Water Sport
15 Halves all Fire-type damage.
13 Focus Energy
30 Increases the user's chance to score a critical hit.
18 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
21 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
29 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
34 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
39 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
46 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
58 Swords Dance
20 Raises the user's Attack by two stages.
63 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
5 Tail Whip
100% 30 Lowers the target's Defense by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Water Sport
15 Halves all Fire-type damage.
13 Focus Energy
30 Increases the user's chance to score a critical hit.
18 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
21 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
29 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
34 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
39 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
46 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
58 Swords Dance
20 Raises the user's Attack by two stages.
63 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM67 Smart Strike
70 10 Never misses.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
5 Prevents the target from leaving battle.
Covet
60 100% 25 Takes the target's item.
Helping Hand
20 Ally's next move inflicts half more damage.
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 95
Attack 100
Defense 85
Sp. Atk 108
Sp. Def 70
Speed 70
Total 528

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x