No entry available for this game era.
Pokédex & Training Data
Classification
Discipline Pokémon
Height
0.8 m (2'07")
Weight
24.5 kg (54.0 lbs)
Abilities
- Torrent
- Shell Armor (Hidden)
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Unova (B/W)
#008
Unova (B2/W2)
#008
Hisui
#008
National
#502
Blueberry
#207
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 11 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 13 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 18 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target’s Defense by one stage. | |
| 21 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 29 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 34 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 37 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 42 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 45 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 50 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 11 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 13 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 18 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target’s Defense by one stage. | |
| 21 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 26 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 29 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| 34 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 37 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| 42 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 45 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 50 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Sun/Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. |
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
75
Attack
75
Defense
60
Sp. Atk
83
Sp. Def
60
Speed
60
Total
413
Type Defenses
(vs. Gen 6+ rules)