Samurott

Alternate Forms

No entry available for this game era.

Evolution Chain

oshawott
Oshawott
Level 17
dewott
Dewott
Level 36
samurott
Samurott

Pokédex Data

Classification Formidable Pokémon
Height 1.5 m (4'11")
Weight 94.6 kg (208.6 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
1 Soak
100% 20 Changes the target's type to Water.
13 Focus Energy
30 Increases the user's chance to score a critical hit.
18 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
21 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
29 Aerial Ace
60 20 Never misses.
34 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
39 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
46 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
58 Swords Dance
20 Raises the user's Attack by two stages.
63 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM32 Swift
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM52 Snowscape
0 10 No effect description available.
TM53 Smart Strike
70 10 Never misses.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM57 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM106 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM145 Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM154 Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM196 Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM229 Upper Hand
65 100% 15 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
Aqua Cutter
70 100% 20 No effect description available.
Copycat
20 Uses the target's last used move.
Detect
5 Prevents any moves from hitting the user this turn.
Knock Off
65 100% 20 Target drops its held item.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Sacred Sword
90 100% 15 Ignores the target's stat modifiers.
Screech
85% 40 Lowers the target's Defense by two stages.

Base Stats

Hp 95
Attack 100
Defense 85
Sp. Atk 108
Sp. Def 70
Speed 70
Total 528

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x