
No entry available for this game era.
Pokédex Data
Classification
Sea Otter Pokémon
Height
0.5 m (1'08")
Weight
5.9 kg (13.0 lbs)
Abilities
- Torrent
- Shell Armor (Hidden)
Training
EV Yield
+1 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
11 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
13 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
17 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
19 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
23 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
25 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
29 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
31 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
35 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
37 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
41 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
43 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
11 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
13 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
17 | Razor Shell | 75 | 95% | 10 | Has a 50% chance to lower the target's Defense by one stage. | |
19 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
23 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
25 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
29 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
31 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
35 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
37 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
41 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
43 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
Copycat | — | — | 20 | Uses the target's last used move. | |
Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
Copycat | — | — | 20 | Uses the target's last used move. | |
Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. |
Base Stats
Hp
55
Attack
55
Defense
45
Sp. Atk
63
Sp. Def
45
Speed
45
Total
308
Type Defenses
(vs. Gen 6+ rules)