Dewott
Black

Strict training is how it learns its flowing double-scalchop technique.

White

Scalchop techniques differ from one Dewott to another. It never neglects maintaining its scalchops.

Black 2/White 2

As a result of strict training, each Dewott learns different forms for using the scalchops.

Evolution Chain

oshawott
Oshawott
Level 17
dewott
Dewott
Level 36
samurott
Samurott

Pokédex & Training Data

Classification Discipline Pokémon
Height 0.8 m (2'07")
Weight 24.5 kg (54.0 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #008
Unova (B2/W2) #008
Hisui #008
National #502
Blueberry #207

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Water Sport
— — 15 Halves all Fire-type damage.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
17 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
20 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
36 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
41 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
44 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
49 Swords Dance
— — 20 Raises the user’s Attack by two stages.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
11 Water Sport
— — 15 Halves all Fire-type damage.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
17 Razor Shell
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
20 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
25 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
28 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
36 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
41 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
44 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
49 Swords Dance
— — 20 Raises the user’s Attack by two stages.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target’s item.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.

Base Stats

Hp 75
Attack 75
Defense 60
Sp. Atk 83
Sp. Def 60
Speed 60
Total 413

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x