
Sun
Three units generate magnetism. There have been many mistaken reports of UFO sightings when Magnezone flies through the night sky.
Moon
As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose.
Ultra Sun
It uses radar to monitor its territory. Intruders are quickly disposed of with a hyper beam.
Ultra Moon
There are still people who believe that this Pokémon came from outer space. It emanates a powerful magnetic field.
Pokédex Data
Classification
Magnet Area Pokémon
Height
1.2 m (3'11")
Weight
180.0 kg (396.8 lbs)
Abilities
- Magnet Pull
- Sturdy
- Analytic (Hidden)
Held Items
Metal Coat
5%
Training
EV Yield
+3 Sp. Atk
Catch Rate
30
Base Friendship
70
Growth Rate
medium
Gender Ratio
Genderless
Egg Groups
Mineral
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
1 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
1 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
1 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
1 | Magnet Bomb | 60 | — | 20 | Never misses. | |
1 | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | |
1 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
5 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
7 | Magnet Bomb | 60 | — | 20 | Never misses. | |
11 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
13 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
17 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
19 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
23 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
25 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
29 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
33 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
39 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
43 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
49 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
53 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
59 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
63 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
1 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
1 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
1 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
1 | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | |
1 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
5 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
7 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
11 | Magnet Bomb | 60 | — | 20 | Never misses. | |
13 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
17 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
19 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
23 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
25 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
29 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
33 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
39 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
43 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
49 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
53 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
59 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
63 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
70
Attack
70
Defense
115
Sp. Atk
130
Sp. Def
90
Speed
60
Total
535
Type Defenses
(vs. Gen 6+ rules)