
Sword
Some say that Magnezone receives signals from space via the antenna on its head and that it’s being controlled by some mysterious being.
Legends Arceus
I theorize that a special magnetic field influenced this Pokémon, changing its molecular structure and causing it to evolve. It emits strange radio waves toward space from its antenna.
Pokédex Data
Classification
Magnet Area Pokémon
Height
1.2 m (3'11")
Weight
180.0 kg (396.8 lbs)
Abilities
- Magnet Pull
- Sturdy
- Analytic (Hidden)
Held Items
None in this generation.
Training
EV Yield
+3 Sp. Atk
Catch Rate
30
Base Friendship
70
Growth Rate
medium
Gender Ratio
Genderless
Egg Groups
Mineral
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
1 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
1 | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | |
1 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
12 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
16 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
20 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
24 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
28 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
34 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
46 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
52 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
58 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
64 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Supersonic | — | 55% | 20 | Confuses the target. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
1 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
1 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
1 | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | |
1 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
12 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
16 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
20 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
24 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
28 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
34 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
46 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
52 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
58 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
64 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
6 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
11 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
18 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
25 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
25 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
34 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
43 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM20 Self Destruct | 200 | 100% | 5 | User faints. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM80 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM82 Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
TM90 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TR19 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR52 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TR70 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TR79 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TR80 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
TR86 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TR99 Body Press | 80 | 100% | 10 | No effect description available. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM43 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Rising Voltage | 70 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Steel Beam | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |
Steel Roller | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
70
Attack
70
Defense
115
Sp. Atk
130
Sp. Def
90
Speed
60
Total
535
Type Defenses
(vs. Gen 6+ rules)