Diamond/Pearl
It evolved from exposure to a special magnetic field. Three units generate magnetism.
Platinum
A group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.
Heartgold/Soulsilver
Exposure to a special magnetic field changed MAGNETON’s molecular structure, turning it into MAGNEZONE.
Pokédex & Training Data
Classification
Magnet Area Pokémon
Height
1.2 m (3'11")
Weight
180.0 kg (396.8 lbs)
Abilities
EV Yield
+3 Sp. Atk
Catch Rate
30
Base Friendship
70
Growth Rate
medium
Gender Ratio
Genderless
Egg Groups
Mineral
Pokédex Numbers
Sinnoh (Plat.)
#180
Unova (B2/W2)
#050
Kalos (Mountain)
#071
Hoenn (OR/AS)
#086
Alola (S/M)
#049
Alola (US/UM)
#056
Hisui
#179
Paldea (S/V)
#211
National
#462
Isle of Armor
#107
Blueberry
#118
Held Items
Metal Coat
5%
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 1 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 1 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
| 1 | Metal Sound | — | 85% | 40 | Lowers the target’s Special Defense by two stages. | |
| 6 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 11 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 14 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 17 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 22 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 27 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 30 | Magnet Bomb | 60 | — | 20 | Never misses. | |
| 34 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 46 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 50 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| 54 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 60 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 1 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 1 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
| 1 | Metal Sound | — | 85% | 40 | Lowers the target’s Special Defense by two stages. | |
| 6 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 11 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 14 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 17 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 22 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 27 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 30 | Magnet Bomb | 60 | — | 20 | Never misses. | |
| 34 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 46 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 50 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| 54 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 60 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 1 | Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| 1 | Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
| 1 | Metal Sound | — | 85% | 40 | Lowers the target’s Special Defense by two stages. | |
| 6 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 11 | Supersonic | — | 55% | 20 | Confuses the target. | |
| 14 | Sonic Boom | — | 90% | 20 | Inflicts 20 points of damage. | |
| 17 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 22 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 27 | Lock On | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 30 | Magnet Bomb | 60 | — | 20 | Never misses. | |
| 34 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 40 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 46 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 50 | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| 54 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| 60 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM34 Shock Wave | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM64 Explosion | 250 | 100% | 5 | User faints. | |
| TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. |
Base Stats
Hp
70
Attack
70
Defense
115
Sp. Atk
130
Sp. Def
90
Speed
60
Total
535
Type Defenses
(vs. Gen 6+ rules)