Kricketune
No entry available for this game era.

Evolution Chain

kricketot
Kricketot
Level 10
kricketune
Kricketune

Pokédex Data

Classification Cricket Pokémon
Height 1.0 m (3'03")
Weight 25.5 kg (56.2 lbs)
Abilities

Held Items

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
14 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
18 Sing
55% 15 Puts the target to sleep.
22 Focus Energy
30 Increases the user's chance to score a critical hit.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
30 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
34 Screech
85% 40 Lowers the target's Defense by two stages.
36 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
38 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
42 Night Slash
70 100% 15 Has an increased chance for a critical hit.
44 Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
46 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
50 Perish Song
5 User and target both faint after three turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
14 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
18 Sing
55% 15 Puts the target to sleep.
22 Focus Energy
30 Increases the user's chance to score a critical hit.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
30 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
34 Screech
85% 40 Lowers the target's Defense by two stages.
36 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
38 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
42 Night Slash
70 100% 15 Has an increased chance for a critical hit.
44 Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
46 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
50 Perish Song
5 User and target both faint after three turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Heal Bell
5 Cures the entire party of major status effects.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 77
Attack 85
Defense 51
Sp. Atk 55
Sp. Def 51
Speed 65
Total 384

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x