Kricketune
Black/WhiteBlack 2/White 2

There is a village that hosts a contest based on the amazingly variable cries of this Pokémon.

Evolution Chain

kricketot
Kricketot
Level 10
kricketune
Kricketune

Pokédex & Training Data

Classification Cricket Pokémon
Height 1.0 m (3'03")
Weight 25.5 kg (56.2 lbs)
Abilities
EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Sinnoh (D/P) #016
Sinnoh (Plat.) #016
Hisui #040
Paldea (S/V) #034
National #402
Kitakami #062

Held Items

Game Locations

Dreamyard Area
Dreamyard B1f

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
10 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
14 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
18 Sing
— 55% 15 Puts the target to sleep.
22 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
30 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
34 Screech
— 85% 40 Lowers the target’s Defense by two stages.
38 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
42 Night Slash
70 100% 15 Has an increased chance for a critical hit.
46 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
50 Perish Song
— — 5 User and target both faint after three turns.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
10 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
14 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
18 Sing
— 55% 15 Puts the target to sleep.
22 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
26 Slash
70 100% 20 Has an increased chance for a critical hit.
30 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
34 Screech
— 85% 40 Lowers the target’s Defense by two stages.
38 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
42 Night Slash
70 100% 15 Has an increased chance for a critical hit.
46 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
50 Perish Song
— — 5 User and target both faint after three turns.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Heal Bell
— — 5 Cures the entire party of major status effects.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 77
Attack 85
Defense 51
Sp. Atk 55
Sp. Def 51
Speed 65
Total 384

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x