Chimchar
No entry available for this game era.

Evolution Chain

chimchar
Chimchar
Level 14
monferno
Monferno
Level 36
infernape
Infernape

Pokédex Data

Classification Chimp Pokémon
Height 0.5 m (1'08")
Weight 6.2 kg (13.7 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
9 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
23 Nasty Plot
20 Raises the user's Special Attack by two stages.
25 Torment
100% 15 Prevents the target from using the same move twice in a row.
31 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
33 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
39 Acrobatics
55 100% 15 Has double power if the user has no held item.
41 Slack Off
5 Heals the user by half its max HP.
47 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
9 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
15 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
23 Nasty Plot
20 Raises the user's Special Attack by two stages.
25 Torment
100% 15 Prevents the target from using the same move twice in a row.
31 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
33 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
39 Acrobatics
55 100% 15 Has double power if the user has no held item.
41 Slack Off
5 Heals the user by half its max HP.
47 Flamethrower
90 100% 15 Has a 10% chance to burn the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM61 Will O Wisp
85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Kick
30 100% 30 Hits twice in one turn.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Energy
30 Increases the user's chance to score a critical hit.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Assist
20 Randomly selects and uses one of the trainer's other Pokémon's moves.
Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Kick
30 100% 30 Hits twice in one turn.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Energy
30 Increases the user's chance to score a critical hit.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 44
Attack 58
Defense 44
Sp. Atk 58
Sp. Def 44
Speed 61
Total 309

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x