
Diamond
It agilely scales sheer cliffs to live atop craggy mountains. Its fire is put out when it sleeps.
Pearl
Its fiery rear end is fueled by gas made in its belly. Even rain can’t extinguish the fire.
Platinum
It is very agile. Before going to sleep, it extinguishes the flame on its tail to prevent fires.
Heartgold/Soulsilver
The gas made in its belly burns from its rear end. The fire burns weakly when it feels sick.
Pokédex Data
Game Locations
- Lake Verity Before Galactic Intervention
- Sinnoh Route 201 Area
Training
EV Yield
+1 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground, Humanshape
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
9 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
15 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
17 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
23 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
31 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
33 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
39 | Slack Off | — | — | 5 | Heals the user by half its max HP. | |
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
9 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
15 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
17 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
23 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
31 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
33 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
39 | Slack Off | — | — | 5 | Heals the user by half its max HP. | |
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
9 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
15 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
17 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |
23 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
25 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
31 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
33 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
39 | Slack Off | — | — | 5 | Heals the user by half its max HP. | |
41 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Vacuum Wave | 40 | 100% | 30 | Inflicts regular damage with no additional effect. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Blaze Kick | 85 | 90% | 10 | Has an increased chance for a critical hit and a 10% chance to burn the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | |
Blaze Kick | 85 | 90% | 10 | Has an increased chance for a critical hit and a 10% chance to burn the target. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
44
Attack
58
Defense
44
Sp. Atk
58
Sp. Def
44
Speed
61
Total
309
Type Defenses
(vs. Gen 6+ rules)