Infernape
No entry available for this game era.

Evolution Chain

chimchar
Chimchar
Level 14
monferno
Monferno
Level 36
infernape
Infernape

Pokédex & Training Data

Classification Flame Pokémon
Height 1.2 m (3'11")
Weight 55.0 kg (121.3 lbs)
Abilities
EV Yield +1 attack
+1 Sp. Atk
+1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground, Humanshape

Pokédex Numbers

Sinnoh (D/P) #006
Sinnoh (Plat.) #006
Hisui #063
National #392
Blueberry #196

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
1 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
9 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
16 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
26 Feint
30 100% 10 Hits through Protect and Detect.
29 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
42 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
52 Acrobatics
55 100% 15 Has double power if the user has no held item.
58 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
68 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
1 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
7 Ember
40 100% 25 Has a 10% chance to burn the target.
9 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
16 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
26 Feint
30 100% 10 Hits through Protect and Detect.
29 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
42 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
52 Acrobatics
55 100% 15 Has double power if the user has no held item.
58 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
68 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Blast Burn
150 90% 5 User foregoes its next turn to recharge.
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Blast Burn
150 90% 5 User foregoes its next turn to recharge.
Covet
60 100% 25 Takes the target’s item.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 76
Attack 104
Defense 71
Sp. Atk 104
Sp. Def 71
Speed 108
Total 534

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
2x
2x
0.25x
0.5x
0.5x