Kyogre

Alternate Forms

No entry available for this game era.

Pokédex & Training Data

Classification Sea Basin Pokémon
Height 4.5 m (14'09")
Weight 352.0 kg (776.0 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Hoenn (R/S/E) #198
Hoenn (OR/AS) #207
National #382

Game Locations

Ultra Space Ultra Space Wilds Water
Ultra Space Wilds Waterfall

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
5 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
15 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
20 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
30 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
35 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
45 Origin Pulse
110 85% 10 Inflicts regular damage with no additional effect.
50 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
60 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
65 Sheer Cold
— 30% 5 Causes a one-hit KO.
75 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
80 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
90 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
5 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
15 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
20 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
30 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
35 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
45 Origin Pulse
110 85% 10 Inflicts regular damage with no additional effect.
50 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
60 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
65 Sheer Cold
— 30% 5 Causes a one-hit KO.
75 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
80 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
90 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
— — 5 Prevents the target from leaving battle.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 100
Attack 100
Defense 90
Sp. Atk 150
Sp. Def 140
Speed 90
Total 670

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x