No entry available for this game era.
Pokédex Data
Classification
Sea Basin Pokémon
Height
4.5 m (14'09")
Weight
352.0 kg (776.0 lbs)
Abilities
Game Locations
- Ultra Space Ultra Space Wilds Water
- Ultra Space Wilds Waterfall
Training
EV Yield
+3 Sp. Atk
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
1 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
5 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
15 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
20 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
30 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
35 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
45 | Origin Pulse | 110 | 85% | 10 | Inflicts regular damage with no additional effect. | |
50 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
60 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
65 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
75 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
80 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
90 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
1 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
5 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
15 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
20 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
30 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
35 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
45 | Origin Pulse | 110 | 85% | 10 | Inflicts regular damage with no additional effect. | |
50 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
60 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
65 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
75 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
80 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
90 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
100
Attack
100
Defense
90
Sp. Atk
150
Sp. Def
140
Speed
90
Total
670
Type Defenses
(vs. Gen 6+ rules)