Kyogre
Ruby

KYOGRE has the power to create massive rain clouds that cover the entire sky and bring about torrential downpours. This POKéMON saved people who were suffering from droughts.

Sapphire

KYOGRE is named in mythology as the POKéMON that expanded the sea by covering the land with torrential rains and towering tidal waves. It took to sleep after a cataclysmic battle with GROUDON.

Emerald

KYOGRE has appeared in mythology as the creator of the sea. After long years of feuding with GROUDON, it took to sleep at the bottom of the sea.

Firered/Leafgreen

This POKéMON is said to have expanded the sea by bringing heavy rains. It has the power to control water.

Pokédex Data

Classification Sea Basin Pokémon
Height 4.5 m (14'09")
Weight 352.0 kg (776.0 lbs)
Abilities

Game Locations

  • Cave Of Origin B4f
  • Marine Cave Area

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
30 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
35 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Rest
5 User sleeps for two turns, completely healing itself.
60 Sheer Cold
30% 5 Causes a one-hit KO.
65 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
75 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
30 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
35 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Rest
5 User sleeps for two turns, completely healing itself.
60 Sheer Cold
30% 5 Causes a one-hit KO.
65 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
75 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
5 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
30 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
35 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Rest
5 User sleeps for two turns, completely healing itself.
60 Sheer Cold
30% 5 Causes a one-hit KO.
65 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
75 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Base Stats

Hp 100
Attack 100
Defense 90
Sp. Atk 150
Sp. Def 140
Speed 90
Total 670

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x