
Ruby
KYOGRE has the power to create massive rain clouds that cover the entire sky and bring about torrential downpours. This POKéMON saved people who were suffering from droughts.
Sapphire
KYOGRE is named in mythology as the POKéMON that expanded the sea by covering the land with torrential rains and towering tidal waves. It took to sleep after a cataclysmic battle with GROUDON.
Emerald
KYOGRE has appeared in mythology as the creator of the sea. After long years of feuding with GROUDON, it took to sleep at the bottom of the sea.
Firered/Leafgreen
This POKéMON is said to have expanded the sea by bringing heavy rains. It has the power to control water.
Pokédex Data
Classification
Sea Basin Pokémon
Height
4.5 m (14'09")
Weight
352.0 kg (776.0 lbs)
Abilities
Game Locations
- Cave Of Origin B4f
- Marine Cave Area
Training
EV Yield
+3 Sp. Atk
Catch Rate
3
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
5 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
15 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
20 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
30 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
35 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
50 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
60 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
65 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
75 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
5 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
15 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
20 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
30 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
35 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
50 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
60 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
65 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
75 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
5 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
15 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
20 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
30 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
35 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
50 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
60 | Sheer Cold | — | 30% | 5 | Causes a one-hit KO. | |
65 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
75 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM08 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Base Stats
Hp
100
Attack
100
Defense
90
Sp. Atk
150
Sp. Def
140
Speed
90
Total
670
Type Defenses
(vs. Gen 6+ rules)