Kyogre
Black/WhiteBlack 2/White 2

It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.

Pokédex & Training Data

Classification Sea Basin Pokémon
Height 4.5 m (14'09")
Weight 352.0 kg (776.0 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Hoenn (R/S/E) #198
Hoenn (OR/AS) #207
National #382

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
5 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
15 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
20 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
30 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
35 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
45 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
50 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
60 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
65 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
75 Sheer Cold
— 30% 5 Causes a one-hit KO.
80 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
90 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
5 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
15 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
20 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
30 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
35 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
45 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
50 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
60 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
65 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
75 Sheer Cold
— 30% 5 Causes a one-hit KO.
80 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
90 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
— — 5 Prevents the target from leaving battle.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 100
Attack 100
Defense 90
Sp. Atk 150
Sp. Def 140
Speed 90
Total 670

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x