Bagon
Sun

Its belief that it will be able to fly one day is apparently the influence of information carried in its genes.

Moon

With its steel-hard stone head, it headbutts indiscriminately. This is because of the stress it feels at being unable to fly.

Ultra Sun

Whenever it sees bird Pokémon flying through the sky, it becomes envious and smashes its surroundings to bits with headbutts.

Ultra Moon

Some theories suggest that its behavior of forcefully bashing its head into things stimulates cells that affect its evolution.

Evolution Chain

bagon
Bagon
Level 30
shelgon
Shelgon
Level 50
salamence
Salamence

Pokédex & Training Data

Classification Rock Head Pokémon
Height 0.6 m (1'12")
Weight 42.1 kg (92.8 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Dragon

Pokédex Numbers

Hoenn (R/S/E) #187
Kalos (Coastal) #014
Hoenn (OR/AS) #196
Alola (S/M) #117
Alola (US/UM) #147
Paldea (S/V) #276
National #371
Crown Tundra #113

Held Items

Game Locations

Alola Route 3 South
Kalae Bay Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
4 Ember
40 100% 25 Has a 10% chance to burn the target.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
17 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
21 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
25 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
29 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
34 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
39 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
44 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
4 Ember
40 100% 25 Has a 10% chance to burn the target.
7 Leer
— 100% 30 Lowers the target’s Defense by one stage.
10 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
17 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
21 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
25 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
29 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
34 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
39 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
44 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defense Curl
— — 40 Raises user’s Defense by one stage.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Dragon Rage
— 100% 10 Inflicts 40 points of damage.
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 45
Attack 75
Defense 60
Sp. Atk 40
Sp. Def 30
Speed 50
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x