
Sun
Its belief that it will be able to fly one day is apparently the influence of information carried in its genes.
Moon
With its steel-hard stone head, it headbutts indiscriminately. This is because of the stress it feels at being unable to fly.
Ultra Sun
Whenever it sees bird Pokémon flying through the sky, it becomes envious and smashes its surroundings to bits with headbutts.
Ultra Moon
Some theories suggest that its behavior of forcefully bashing its head into things stimulates cells that affect its evolution.
Pokédex Data
Classification
Rock Head Pokémon
Height
0.6 m (1'12")
Weight
42.1 kg (92.8 lbs)
Abilities
- Rock Head
- Sheer Force (Hidden)
Held Items
Dragon Fang
5%
Game Locations
- Alola Route 3 South
- Kalae Bay Area
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Dragon
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
4 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
7 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
17 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
21 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
25 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
29 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
34 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
39 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
44 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
49 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
4 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
7 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
10 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
17 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
21 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
25 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
29 | Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
34 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
39 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
44 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
49 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM02 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
45
Attack
75
Defense
60
Sp. Atk
40
Sp. Def
30
Speed
50
Total
300
Type Defenses
(vs. Gen 6+ rules)