
Ultra Sun
The color of its body changes with the water temperature. The coloration of Gorebyss in Alola is almost blindingly vivid.
Ultra Moon
It sucks bodily fluids out of its prey. The leftover meat sinks to the seafloor, where it becomes food for other Pokémon.
Pokédex Data
Classification
South Sea Pokémon
Height
1.8 m (5'11")
Weight
22.6 kg (49.8 lbs)
Abilities
- Swift Swim
- Hydration (Hidden)
Held Items
Game Locations
- Alola Route 15 Main
- Hauoli City Beachfront
- Melemele Sea Area
Training
EV Yield
+2 Sp. Atk
Catch Rate
60
Base Friendship
70
Growth Rate
slow then very fast
Gender Ratio
♂
♀
Egg Groups
Water1
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
9 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
11 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
14 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
16 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
19 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
23 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
26 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
29 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
34 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
45 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
50 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
5 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
9 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
11 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
14 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
16 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
19 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
23 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
26 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
29 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
34 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
45 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
50 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
55
Attack
84
Defense
105
Sp. Atk
114
Sp. Def
75
Speed
52
Total
485
Type Defenses
(vs. Gen 6+ rules)